![]() ![]() ![]() When games started to move into different modern settings, though, the need to MacGyver up a solution to a puzzle from found items remained, and thus it stayed necessary to pick up everything you could find, especially since absolutely essential items were Permanently Missable unless you grabbed them while you still could. The hero was typically at least tangentially a treasure hunter, so looting ancient caverns and crypts was part of the job description. When gaming began, and pretty much every game was Dungeon Crawling, this made sense. As much as the motto for the FPS is, " If it moves, shoot it," the motto for the Adventure Game and Role-Playing Game is, "When it's dead, loot it." or "Take everything that isn't nailed down or too heavy, and anything that can be pried loose is not considered nailed down." (The latter advice appeared in the general strategy section of Infocom's manuals.) ![]()
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